Networked Switch

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Version: 2019.200 Requirements:uMMORPG3d, ToolsScript Define:None
Core Changes:NoTutorial Video:No


Allows any player within range to activate a switch per click. This switch will toggle activations/deactivations of a linked game object. The original plan was to use this as a “light switch” and a “networked lamp”, but i can imagine a few other uses as well.


  1. [Required] Add everything from Prefabs [Drag to Scene] to your scene.
  2. [Required] Select the NetworkedSwitch game object and add to the Activated Objects list the ActivateableObject game object.


  • In order to test, access the NetworkedSwitch with a player, this will activate/deactivate the ActivateableObject.

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